Wednesday, September 28, 2005

Day One: Getting the Feel

So here it is, the first day of Cops and Robbers. Paradise City has been in bloom for weeks with the extras living everyday lives, going to jobs, chilling at their homes, shopping and such. These extras have been here so long so they won’t know exactly when the game starts so they will not be ready when the robberies begin. The three teams have entered the city and have begun the game. If you need the map, remember there is a shortcut on my links underneath my picture. Let’s begin with some information about what is going on with the Cops.

At the Police Station, the team of 12 cops began to get settled in their new place of occupation for one month. They each chose a desk, and sat down to discuss how best to protect the city. Firstly they decided to set up a patrol of the city. Six of the twelve would patrol in pairs, while the other six would stay in the station, or sleep in their homes.
The Private Investigators were given the addresses of their homes and they went to them and began to work out what they knew about the city they now lived in, and what they would have to do to find information.
The robbers were given information to where their hideout would be, and they went to said hideout and began to talk about where to go and what to do.

The Following is the account of Matthew “The Wit” Binnington on Day One

It was midnight and the group of twelve robbers was sitting at a round table in a basement in the residential area of the South-east quadrant of Paradise City. The basement hideout was the connected basements of 52, 53 and 54 Logger Court.
The houses looked just like all the other houses in the neighborhood from the outside, but underneath was a large basement stocked with dark clothing, some high-tech gear and two laser-guns. The guns being used in this game use a complicated laser system which will lock on to a target, triggering the censors on the suit of each person in this game (including civilians) and the person who is shot will be notified if they are mortally injured or not. If they are, they will be eliminated from this game, and when the action dies down, will get up and be escorted from the game.
The Wit thought that having only two of these guns would cause problems among the robbers. There were definitely some strong wills in this group, and if push came to shove he didn’t want to be in the same room as those guns. He had been told that robbers could kill each other as easily as anyone else in this game, and that the producers expected it in the later days. The Wit knew he would have to be smart to survive in this group.
The Architect had suggested that the team split up and walk throughout the city, finding the best spots (stores and banks) to rob in the coming month. The Architect had decided upon three groups of three, and the others didn’t seem to have a problem with his leadership so The Wit didn’t say anything either. The groups were as follows: The Cold Killer, The Stylist and The Legend. Then The Menace, The Verdict and The Chump. And lastly, The Swagger, The Wit and The Drama Queen. It had somehow been decided that The Architect, The Hutt and The Muscle would stay behind and “protect the hideout.”
So making as little commotion as possible, The Wit and his group set out of their connected basement and headed west towards the South-west quadrant.

Upon the Drama Queen’s suggestion, The Wit had reluctantly begun holding her hand so they would not seem so suspicious. The Swagger merely walked a ways behind, appearing to be on a late-night stroll by himself. The Wit was not uncomfortable holding The Drama Queen’s hand, but she seemed to be enjoying it a little too much for his liking. They had only just met. He could hear The Swagger chuckling behind them, but didn’t turn to look at him. Anybody could be watching.
Soon, they crossed King Street and saw the shadowy shops on the other side, and knew that it would be easy for them to hide while they searched. The Wit couldn’t see the signs of the shops but he knew that once he crosses to the north side of Nickel Drive, he would be in the back alleys of the stores, hidden in shadow, hidden from any eyes that could be peering at them. The Swagger caught up with them, and they began to discuss what types of stores they probably were. As they were talking The Wit thought he heard other voices coming towards them. He listened closer, but the other two kept on talking, and suddenly two men walked past the building to their left. The Drama Queen quickly shoved The Swagger into a garbage can in the shadows, grabbed The Wit and began kissing him violently against a wall. The two men who had turned in towards them, seemingly to discover their intentions, turned away and began to walk back towards Rowde Road, laughing to themselves.
The Wit pushed The Drama Queen off of him and wiped his face. The Swagger got up off the ground and brushed the dust and garbage off himself, looking disgusted with The Drama Queen. She merely smirked at him, smacked The Wit’s bottom and walked over to a building to peer in a window. The two men that passed by in the illumination of the streetlights had both been about 5’11 but one was very built with a shaved head and dark stubble and the other had been skinnier with long blonde hair. They were both wearing blue uniforms. The Wit knew the game had already started, but it hadn’t hit him until he saw members of the opposing team within 100 yards of them, with all the power in the world to eliminate them with one laser gunshot.
When they walked over to join The Drama Queen, they looked in the window and saw that the store was filled with jewelry. They Swagger having a history in the jewelry business could tell right away that this was not a high class jewelry store, but that the merchandise would be worth stealing. As far as the Wit was concerned this dark alley was the perfect place for their first heist, and he would bring that information back to the hideout to discuss it with the team. As they carefully made their way back to Logger Court, The Wit wondered how the other groups were faring.
Late into the night the team of robbers discussed their different options for the first heist. The Wit thought they should take advantage of the dark alleyway and rob the store by night, while some others, mainly The Muscle thought that they should hold it up by day to show the cops what they were up against. The discussion seemed to be going nowhere.
By the time the sun had come up, the entire team of robbers had gone to bed for some rest. They had many more difficult days ahead of them and they would need their rest. When The Wit woke up, most of the team had gone, and the Hutt informed him that they were out getting a feel for the city. He knew that would be very important and he decided to go out as well, back to that jewelry store to find the in. Every potential target has an in, you just have to find it. He asked the Hutt if he was leaving as well but he said he would prefer to stay indoors for now.
Next time on Cops and Robbers: The Robbers begin to organize their strategy for the jewelry store, but tension arises as there is a divide in the team.

Monday, September 26, 2005

Cops and Robbers - The Teams

Greetings and welcome to Paradise City, the home of the reality show Cops and Robbers. 29 people from all different backgrounds have been brought to this city and split into three groups: Cops, Robbers and Private Investigators. The object of this game is simple. The Robbers need to steal, the Cops need to serve and protect, and the Private Investigators need to dig up dirt.
In a previous post I explained exactly how the game works so if anyone has a question they should refer to that post entitled “The Premise.” If your answer is not in that post then feel free to post your question and I will get right to answering it. The 29 contestants have been chosen for their friendship with me, as well as their devotion to “Survivor Hamilton.” I really hope you guys enjoy this, and that the plot twists and turn are just like watching a real drama on TV.
The teams are as follows:

The Police Force:

Chief Kyle Pitman:

- Chief Pitman takes his job very seriously. He will not stand to see crime in his city. Pitman is very good at delegating and is not afraid to push the boundaries, which can get him in trouble.


Deputy Chief Scott Heidman:

- Deputy Chief Heidman is crazy. He will do anything to stop a crime from being committed. He is interested in the post of chief but seems to be patient in waiting for that role. He can get carried away when dealing with criminals, but sometimes that is needed when interrogating captured robbers.


Captain Cameron Hodge:

- Despite being a large individual, Captain Hodge is the measure of patience. He has the force to hold down almost any criminal, but may not have what it takes to make the risky call in a tight situation.


Captain Nathan Dirks:

- Captain Dirks has very much self control and that is very beneficial to the team in field work. People listen to him in tight situations, but it may be difficult for him to take the necessary chances for victory.


Lieutenant Amanda Maurice:

- Lieutenant Maurice usually helps cheer up the rest of the team. While not as experienced in field work, she is very personable and brings the team together with her leadership.


Lieutenant Michael Wilson:

- Like Captain Dirks, Lieutenant Wilson is very personable and good at thinking under pressure. He may lack the risk-taking that is involved in making tough decisions for the team.


Sergeant Tyler Wells:

- Sergeant Wells’ main role is bringing people together, and usually doing much of the paperwork. He likes field work but enjoys the planning aspect of stopping crimes more. If involved in field work, he may have a hard time.


Sergeant Christopher Clements:

- Sergeant Clements is very much like Lt. Wilson. He excels in team-work but if put in a tight situation where he may be faced with making a tough call he may have a hard time doing what it takes.


Officer Tyla Leonard:

- Officer Leonard is new to the team, but is very eager to prove herself. She is not very experienced in field work, but she will be very good at finding answers from captured robbers in the interrogation room.


Officer Phil Siebenmorgan:

- Officer Siebenmorgan is very eager to get into field work as well. He wants to get right in there, and would really enjoy leading a field team. He may lack the self control to stop himself when he must.


Officer Lindsay Eby:

- Officer Eby enjoys the thrill of field work. She boast that she is not afraid of getting right into the action. She is not very experienced though to she could get herself into trouble if she is not careful.


Officer Steven Edwards:

- Officer Edwards main role is being funny. He can take the action but prefers to take a supporting role and just make people chuckle. His long-term worth to the team has yet to be identified.

The Robbers

Ryan Matulewicz “The Architect”

- “The Architect” is always cold and calculating. It is impossible to tell if he will stab you in the back because he will do anything to win. He prefers to plan the heists, but will get his hands dirty if he feels his team is incompetent.


Chris Pitman “The Muscle”

- “The Muscle” is excellent at forceful robberies. His large stature lends itself to striking fear into his victims, and he definitely takes advantage of that. He can get into trouble when he needs to let go of a situation and can get carried away.


Andrew Cowin “The Menace”

- “The Menace” gets his name from the fact that he is threatening in almost every role of a heist. He is large, strong, smart and a risk-taker. His problem is that he is always thinking of ways to get the upper hand in a situation and that will appear threatening to his team.


Chris Harris “The Hutt”


- “The Hut” specializes in the high-tech aspects of the heist. He will do anything to stay away from the action, but feels he can be effective staying behind the action and helping out from a distance. If called into the action, “The Hut” could endure some trouble.


Siobhan Wilson “The Stylist”

- “The Stylist” received her name because of the fact that she places style on a higher plateau than the heists themselves. She can be very effective at the personal aspects of a heist, such as setting up a victim or causing a distraction. If called into the dangerous action she could have some problems as well.


Adam Clarke “The Chump"

- “The Chump” will do anything for the team. This can either come across as selfless or a false-humility. He is excellent in the action aspect of a heist as he is not afraid of doing what must be done sometimes.


Bryant Trotman “The Legend”

- “The Legend” gets his name both from his effectiveness on internet reality shows such as “Survivor Hamilton” and his experience in the field of mischief. He, like “The Chump” is excellent under pressure and is an asset to any team.


Dan Wylie “The Cold Killer”

- “The Cold Killer” will always do what must be done. He shows no remorse and is excellent in making what seem to be difficult situations turn in his favour. He is a threat to anyone in this game, especially his own team.


Matt Hinton “The Verdict”

- “The Verdict” is known to be a catalyst in success as well as defeat. He will get right into the action and as a result can be either the good or the bad of a situation. He can be moody, but also seems to encourage others to work harder.


Damien Lorfice “The Swagger”

- “The Swagger” is known for his reckless abandonment of reason. He will walk into any situation with no regard for personal safety. This stems from a level of arrogance which is unmatched in this game. He can be an asset to any team because of his risk-taking, but that risk-taking can also get him into trouble.


Amanda Fournie “The Drama Queen”

- “The Drama Queen” is very effective at breaking down a situation and finding a solution. She is good at behind the scenes work, but enjoys going in to a heist before-hand and finding the sucker.

Matt
Binnington “The Wit”

- “The Wit” finds his pleasure in planning the heists like “The Architect.” He may not get the chance if he is not forceful enough against his strong-willed ally, but he is comfortable in acting out the heist as well.

The Private Investigators

Michelle Whiting

- Ms. Whiting is very good at putting together the clues she finds. She is like a reporter in that she will do anything to dig up the dirt. This can lead her into trouble though if she is not careful.


Patrick Sutherland

- Mr. Sutherland used to have a partner, but has since broken off to work for himself. He is able to find the humor in any situation, and through that humor is able to find things out that no one else can. His discretion is limited.


Nathalie Hainaut

- Ms. Hainaut has the intellectual skills to put together any information she has, and the forcefulness to get more information out of those who hold it. Her eagerness to be successful could cloud her vision to the dangers of this game.


Micah George

- Mr. George used to be Mr. Sutherland’s PI partner, until things went south. He is very careful in his spying techniques, and will do anything to keep himself under the radar. This is good for keeping himself hidden, but may hinder his information gathering.


Silas Pedro Esq.

- Master Pedro is very personable and is great at getting information that way. He can run and hide as well, and is not afraid to get right in there and risk his personal safety to dig up the necessary dirt to win this game.


These are the teams. Enjoy.

Mike... or Flash... or Hamilton... depends on who's asking.